SoilFLO

#B2C #Mobile #ProductDesign

In four months as a product designer, I dove deep into the product - auditing it, learning from users, creating a scalable design system, and driving a full redesign.

2.4x

Page depth increased (76.5%)

3.4х

Average clicks increased (3.7)

1.6х

Feature use increased (88% )

Time on page increased (1:45)

Project eneded in Novermber 2024

SoilFLO

#B2C #Mobile #ProductDesign

In four months as a product designer, I dove deep into the product - auditing it, learning from users, creating a scalable design system, and driving a full redesign.

2.4x

Page depth increased (76.5%)

3.4х

Average clicks increased (3.7)

1.6х

Feature use increased (88% )

Time on page increased (1:45)

Project eneded in Novermber 2024

SoilFLO

#B2C #Mobile #ProductDesign

In four months as a product designer, I dove deep into the product - auditing it, learning from users, creating a scalable design system, and driving a full redesign.

2.4x

Page depth increased

3.4х

Average clicks increased

1.6х

Feature use increased

Time on page increased

Project eneded in Novermber 2024

The Context

The Context

At that time, SoilFLO had two issues: a rebranding that had been ordered six months ago but hadn't been implemented on the platform, and the dashboard – which critically needed a redesign, as the current version was poorly thought out. It was a screen where widgets for all existing features were displayed in a chaotic manner, mostly without any modifications, with the option to change their layout on the dashboard.

At that time, SoilFLO had two issues: a rebranding that had been ordered six months ago but hadn't been implemented on the platform, and the dashboard – which critically needed a redesign, as the current version was poorly thought out. It was a screen where widgets for all existing features were displayed in a chaotic manner, mostly without any modifications, with the option to change their layout on the dashboard.

0

Results

Your Projects According To Plan

Your Projects According To Plan

1

Research

How Did We Get There?

How Did We Get There?

By the time this project started, I had already been working at SoilFLO for about a year. We had done a lot of work, launched a bunch of useful features, but the style and interface of the platform still bothered us – it was unattractive, outdated, and had remained that way simply because there had been no designer on the team before me, and everything was drawn on napkins. Additionally, in the industry as a whole, interfaces weren’t prioritized, and none of our competitors stood out visually.


On top of that, our users had been complaining about our dashboard for a long time. It had been put together before I joined, and it was a collection of widgets for the main features, haphazardly thrown onto the page. Despite the ability to move, remove, and add widgets, the dashboard was incredibly inconvenient, and most users didn’t stay on it – they would immediately go to the sections they needed.

Problems, That We Wanted To Solve:

Problems, That We Wanted To Solve:

1

Current visual style was atrocious

Current visual style was atrocious

2

SoilFLO have had ordered a rebrand that they never implemented

SoilFLO have had ordered a rebrand that they never implemented

3

Dashboard was poorly designed and was merely a bunch of widgets thrown together

Dashboard was poorly designed and was merely a bunch of widgets thrown together

Firstly I decided to conduct qualitative and quantitative research with our users:

Research plan

  1. Find the main weaknesses of the current dashboar

  1. Understand what users really need

  1. Audit the current dashboard

  1. Research competitors' dashboards in the industry

The most important things

Segment and Material progress

35%

Overall site progress

31%

Site issues

17%

Current issues

"I dont need detailed breakdowns like on the feature pages themselves… Just overall metrics and statuses"

82%

Segment tags are useless

Segment tags are useless

45%

No charts or graphs

43%

No separation of in/out loads

No separation of in/out loads

Metrics

Session analysis in LogRocket revealed that users interact very little with the dashboard.

34%

Page depth

1.7

Average clicks

2

Concept generation

Dashboard For The People

Dashboard For The People

First and foremost I audited the current dashboard:

Using the results from surveys and interviews, my team and I generated a large number of potentially useful metrics for the dashboard. We considered metrics that were either already tracked within the platform or could be easily implemented since we already had all the necessary information to calculate them. The widgets included in the final release are highlighted in green.

The next step was to start creating wireframes. We went through several options based on the user requirements identified earlier.

First Version: Feedback

  1. The progress indicators are too thin – the widget is too dense.

  2. Center alignment looks odd.

Second Version: Feedback

  1. "See More" CTA text is too long, it takes away too much focus.

  2. Segments and materials – combine into one widget.

  3. There is no clear hierarchy – it's unclear where to look first.

Third Version: Feedback

  1. The progress indicators lack information: How much in total, how much has passed, how much is left.

  2. The metrics lack the percentage change from the previous day.

  3. The project progress widget (Segments and Materials) sticks out strangely above the others.

3

Prototype and iteration

Meet SoilFlo

Meet SoilFlo

4

Design decisions

The Best - Is Yet To Come

The Best - Is Yet To Come

Page depth

2.4x

Page depth increased from 33% to 76.5%

Average clicks

3.4x

Average clicks increased from 1.1 to 3.7

Mobile portal

Feature adaptation

1.6x

Analytics adaptation increased from 57% to 88%

Project personalization

Time on page

7x

Time on page increased from 15 seconds to 1:45

Gr8Tables

#B2B #SaaS #FoodTech #Mobile

The app had poor usability, so in three months, as a product designer I led a UX audit, identified key friction points, & redesigned the experience from scratch.

0.5

Restaurant rating increased

30%

Server tips increased

43%

Order wait times decreased

22%

Average bill increased

Project ended on July 2022

Gr8Tables

#B2B #SaaS #FoodTech #Mobile

The app had poor usability, so in three months, as a product designer I led a UX audit, identified key friction points, & redesigned the experience from scratch.

0.5

Rating increased

30%

Server tips increased

43%

Wait times decreased

22%

Average bill increased

Project ended on July 2022

Gr8Tables

#B2B #SaaS #FoodTech #Mobile

The app had poor usability, so in three months, as a product designer I led a UX audit, identified key friction points, & redesigned the experience from scratch.

0.5

Restaurant rating increased

30%

Server tips increased

43%

Order wait times decreased

22%

Average bill increased

Project ended on July 2022

luv cotton

#B2C #Mobile #ProductDesign

In one month as a product designer, I turned an idea into a mobile MVP - designing a clean, intuitive experience ready for real users.

4.9

Average CSAT

79%

Said they will definitely try it

0.3

User errors per session

3%

Sessions required assistance

Project eneded in February 2025

luv cotton

#B2C #Mobile #ProductDesign

In one month as a product designer, I turned an idea into a mobile MVP - designing a clean, intuitive experience ready for real users.

4.9

Average CSAT

79%

Will definitely try it

0.3

User errors per session

3%

Required assistance

Project eneded in February 2025

luv cotton

#B2C #Mobile #ProductDesign

In one month as a product designer, I turned an idea into a mobile MVP - designing a clean, intuitive experience ready for real users.

4.9

Average CSAT

79%

Said they will definitely try it

0.3

User errors per session

3%

Sessions required assistance

Project eneded in February 2025

Badma Chess

#Web3 #ProductDesign #UI #UX

In six months as a product designer, I took a mobile app idea from concept to reality - shaping the user experience, defining the design, and building a working MVP

4.7

Badma Chess design rating

700+

Users signed up for waitlist

4.5

User satisfaction score

7

Issue frequency

Project eneded in July 2025

Badma Chess

#Web3 #ProductDesign #UI #UX

In six months as a product designer, I took a mobile app idea from concept to reality - shaping the user experience, defining the design, and building a working MVP

4.7

Badma Chess rating

700+

Signed up for waitlist

4.5

User satisfaction score

7

Issue frequency

Project eneded in July 2025

Badma Chess

#Web3 #ProductDesign #UI #UX

In six months as a product designer, I took a mobile app idea from concept to reality - shaping the user experience, defining the design, and building a working MVP

4.7

Badma Chess design rating

700+

Users signed up for waitlist

4.5

User satisfaction score

7

Issue frequency

Project eneded in July 2025

Looking for new and exciting opportunities

Let's create something sweet together!

You can email me at

or reach me here

Made by Denis Leyzerukov

Last updated October 2nd, 2025

Looking for new and exciting opportunities

Let's create something sweet together!

You can email me at

or reach me here

Made by Denis Leyzerukov

Last updated October 2nd, 2025

Looking for new and exciting opportunities

Let's create something sweet together!

You can email me at

or reach me here

Made by Denis Leyzerukov

Last updated October 2nd, 2025

Create a free website with Framer, the website builder loved by startups, designers and agencies.